Right, in an effort to keep these posts regular, here is the blocking pass for my next shot. I thought a tennis serve would be pretty cool body mechanics to study, and I also really wanted to do a fall. I think falls are pretty hard to get right, and I fancied taking on that challenge. As you'll see below, falls are hard, and mine still isn't reading properly! T. Dan made some great suggestions in his critique though, about where the weight is coming from and how it would probably work better if the hop to screen right started from further over, to allow a greater weight shift across. So I'll try to apply that in the next pass.
So this is the blocking pass I submitted on Sunday. However, since submitting, I discovered I really needed to have paid more attention to some tricky little things called constraints (that allow characters to hold things). Holding is fine, but letting go ... that's were I came unstuck (unfortunately the racquet didn't, which is the problem!). So basically I had to learn about how to set them up, and then discovered that it messed up all previous animation.
So I ended up spending a precious day off, re-blocking out the arms. And they still don't look as good as they did originally! Grrrrrr.
So anyway, this is how it looked before I had to re-do it. Once the re-done stuff is looking ok, I'll post that too. Sill need to do a final polish pass on the Monkey Bars, but they'll make an appearance at some point too.